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December 18, 2018

Innovative Schools and VR Communities

American School Madrid:

Having helped another school introduce VR through running two days of workshops, there is clearly an existing market for schools to bring in VR experts to help them get started. This could mean either deliveri...

December 18, 2018

Team Model - Art, Music & Design

This model falls into more of a game-design, collaborative design-team type. Here, different students on a team may bring different skills to the VR experience. In a design-focused class, you may have one student programming, one modelin...

December 17, 2018

VR Learning Spaces - Centres Model - Humanities and Sciences

Space can be thought of in two ways: space for actual use and space for storage.  The main headset for which physical use space is an issue is the HTC Vive. Users must have either a 10.6 x 10.6 or a 9 x 12 (15...

December 16, 2018

Internships and University Links

There are many links and opportunities to be drawn from an increased competency amongst students and faculty within VR design and game design. At the recent VRDays event I attended (Oct 2018) it was clear to me that some of the work we a...

December 15, 2018

WorldFest:

In May 2017 I ran an event at WorldFest for our Frankfurt International School Oberursel Campus (FISO) parents to try out VR for the first time. The event was highly successful and given time I would very much like to repeat this type of outreach for FISO and...

December 14, 2018

Game Design Club

Over the current semester I have been working with a small group of students from Middle and Upper School in creating VR content within Unity. We have been using the current available capacity we have built to allow students to explore game creation in...

December 13, 2018

Google Cardboard:

Another example of low hanging fruit that has yet to be fully exploited is in the use of Google Cardboard and Youtube 360 Videos. I myself use these extensively in Geography and have helped Science in accessing the equipment and in finding videos to us...

December 12, 2018

MindShow:

In March and April 2018 I worked with both Jez Gregg and Aylin Gregg to explore the use of Mindshow VR in Dance/Drama and ESL. The outcome was a week long integration of VR into an ESL project, this involved students writing short cartoons, storyboarding them...

December 11, 2018

Soundstage VR

One area that has huge potential to revolutionise the way music is taught and learnt at FIS is through digital creation. Currently students are advised not to pursue digital music as a method for assessment, which some might argue as a reason for the relat...

December 10, 2018

Google Blocks & Gravity Sketch:

Digital design to 3D printing is one way in which VR is being integrated within DT - Gravity Sketch allows students to design and build within VR before 3D printing their creations.

We have now built a lot more capacity for this type of di...

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