© 2017 by BRYNE STOTHARD - OBERURSEL, GERMANY. Proudly created with Wix.com

May 2, 2019

An episode of The Infused Classroom Podcast

By Infused Classroom

Just listened to the podcast and feeling happy with what @dhotler and I covered (in 44 mins) regarding the impact of VR on learners at @FIS_School and @ASMempowerED. There is so much more to say......

Pod Sa...

April 21, 2019

VR, 3D Printing and Scanning Project Update. Update of progress for the 'Reverberations' Gr10 Art project at Frankfurt International School.

Around the start of the school year (Winter 2018) our Head of Visual Arts, Mr Darren Trebel posed the question "could we make a V...

December 18, 2018

Innovative Schools and VR Communities

American School Madrid:

Having helped another school introduce VR through running two days of workshops, there is clearly an existing market for schools to bring in VR experts to help them get started. This could mean either deliveri...

December 18, 2018

Team Model - Art, Music & Design

This model falls into more of a game-design, collaborative design-team type. Here, different students on a team may bring different skills to the VR experience. In a design-focused class, you may have one student programming, one modelin...

December 17, 2018

VR Learning Spaces - Centres Model - Humanities and Sciences

Space can be thought of in two ways: space for actual use and space for storage.  The main headset for which physical use space is an issue is the HTC Vive. Users must have either a 10.6 x 10.6 or a 9 x 12 (15...

December 16, 2018

Internships and University Links

There are many links and opportunities to be drawn from an increased competency amongst students and faculty within VR design and game design. At the recent VRDays event I attended (Oct 2018) it was clear to me that some of the work we a...

December 15, 2018


In May 2017 I ran an event at WorldFest for our Frankfurt International School Oberursel Campus (FISO) parents to try out VR for the first time. The event was highly successful and given time I would very much like to repeat this type of outreach for FISO and...

December 14, 2018

Game Design Club

Over the current semester I have been working with a small group of students from Middle and Upper School in creating VR content within Unity. We have been using the current available capacity we have built to allow students to explore game creation in...

December 13, 2018

Google Cardboard:

Another example of low hanging fruit that has yet to be fully exploited is in the use of Google Cardboard and Youtube 360 Videos. I myself use these extensively in Geography and have helped Science in accessing the equipment and in finding videos to us...

December 12, 2018


In March and April 2018 I worked with both Jez Gregg and Aylin Gregg to explore the use of Mindshow VR in Dance/Drama and ESL. The outcome was a week long integration of VR into an ESL project, this involved students writing short cartoons, storyboarding them...

Please reload

Featured Posts

VR in the Classroom: